I seem to be accidentally implementing a visual scripting system as part of my tooling…
The removal of yield() in Godot 4 means a new approach is required for some of its use cases.
Results for Ludum Dare 48 are out, and I did less well than last time!
A post-mortem of my Ludum Dare 48 entry, Out of Gas - a space-road-trip themed narrative/clicker game about a couple of outlaws fleeing their cryptocurrency debts.
Using coroutines to call back to the emitter of a signal.
Results for Ludum Dare 46 are out, and I did pretty well!
A post-mortem of my Ludum Dare 46 entry, Gophers - a short adventure game about keeping a gopher network alive after some sort of nuclear event has destroyed civilisation.